Proper, housekeeping first. Dune: Spice Wars’ Steam web page describes it as a “real-time technique sport with 4X components”. An odd alternative, contemplating Shiro Video games themselves downplay RTS components in a Steam weblog. Spice Wars is as a lot 4X because the lifeless eyes of two smiley faces, and one with sufficient ahead momentum as to make such tantalising lies pointless. Embrace your grand technique! It’s like John Dune all the time stated: “Worry is the trail to the darkish aspect, Malcolm Reynolds”.
Final yr graced us with the wonderful Slipways, and I’m conscious some have been left unsated by its puzzler-leaning play, nonetheless craving for the fabled 4X-lite. Stupendous information, these folks: as soon as Spice Wars clicks, you may pop a victory display in 4 hours. Maybe much less if, in contrast to me, you may keep away from feeding costly troops to hungry sandworms (i.e The Dickhead’s Gambit). And glad days everybody else, as a result of this brevity doesn’t sacrifice each systems-rich and setting-faithful design. Each political or ecological issue on Arrakis is given due TLC, from buying and selling water with Sietches to stop raids, to bribing the spacing guild with common spice shipments. Not every thing is equally impactful, however all of them converge in an attractive melange of Dune-flavoured determination making.
Early entry brings 4 factions. First, there’s Leto Atreides, for individuals who minimize their plain toast into triangles and eat it on the best way to parish council conferences. Ever the diplomat, Leto can broaden via peaceable annexation. It’s comparatively gradual and expensive, however prevents the necessity to unfold your army out too thinly, lending Leto’s marketing campaign a prepared fist behind the velvet glove. There’s the Baron Harkonnen, for reprobates who slather their toast in marmalade and eat it within the bathtub. The Harkonnens can use a useful resource known as manpower, often used for recruitment, to oppress owned villages for a lift in useful resource output. This will increase unrest, probably resulting in rebellions, however can in any other case make you disgustingly wealthy, disgustingly shortly.
There’s Leto Atreides, for individuals who minimize their plain toast into triangles and eat it on the best way to parish council conferences.
There’s the Smugglers, who don’t care about toast till you make some, and instantly they actually fancy a slice. They will set up underworld buildings beneath enemy villages, which then steal sources, buff native pleasant troops, and different assorted subterfuge – assume Skaven undercities or Department Workplaces from Stellaris. Lastly, you will have the Fremen, led by Liet Kynes, for individuals who take pleasure in lecturing others on the environmental impression of processed grain whereas they’re simply attempting to take pleasure in some good toast. The Fremen can hail Sandworms like gargantuan Ubers, shuttling troops throughout large distances. Their items additionally undergo vastly diminished provide drain – and due to this fact well being drain – when hoofing it throughout the dunes. Dune is roofed in dunes (they’re bloody all over the place, truly) so these are each clutch mobility boosts, permitting for flavorful Fremen smash’n’sprint ways.
I’ve discovered three paths to victory to this point, though solely two of them appear sensible except you’re up for a really lengthy session. The quickest, because the Atreides anyway, is to schmooze your method into Dune governorship and maintain it for 60 days. A useful resource known as affect performs a giant function right here, as does retaining the Landsraad candy with punctual spice funds and never flexing your army too onerous. The second method – slower however extra versatile – is thru a useful resource known as Hegemony. Totally different factions have alternate methods of gaining it (Fremen water manufacturing, for instance) however territorial enlargement and spice funds are a giant issue for everybody. Lastly, you may knock out your three opponents via battle or assassination, however that is complicated and prolonged.
Proper, these spice funds. It’s clear that care was taken guaranteeing spice acquisition felt very important to victory, and Herbert’s magic dorito mud is properly represented because the fulcrum of each the sport’s fiction and financial system. You ship your Ornithopters out to trace down deposits, seize the sector, construct a refinery, and get harvesting. Typically, sandworms come to analyze the noise. You’ll must recall your harvesters while you get the warning to cease them getting devoured, though this may be automated for a small discount in harvesting effectivity. You’re restricted to 1 harvester per refinery, however you may improve the crew with analysis and the yield with varied elements. Could the spice be with you, and so forth. and so forth.
The trick right here, and the one which lends a sport of Spice Wars a lot of its ahead momentum, is the ever rising spice tax. Whether or not it is the Emperor or the spacing guild respiration down your sunburnt neck, you’ll must make common funds of desert dandruff, and extra every time. To this finish, you utilize a toggle to resolve how a lot of your revenue goes into storage to be mechanically deducted on tax day, and the way a lot of it’s mechanically offered to CHOAM to grant you a passive revenue of Solaris, i.e house bux. Sustain these common funds, and also you’ll get the largest Hegemony bonuses, in order that they’re very important for many victories. It’s a nifty system that forces you to both maintain increasing or exploit the spice you have already got to its limits. You’re left perpetually hungry for spice, as try to be.
This is kind of the one critical railroad in an impressively various set of paths to massive Hegemony payoffs. You possibly can deal with army, espionage, infrastructure, enjoying large or (fairly) tall. You should purchase shares in CHOAM, or ally with each Sietch on Dune. You need to use affect to go beneficial motions on the Landsraad council. Even at this early stage in growth, I used to be reminded of how Stellaris felt after a bunch of expansions, albeit understandably distilled and nowhere close to as narratively fluid. Diplomacy may be very restricted, although. Buying and selling is beneficial – and considerably overpowered – however there’s little depth past inter-faction status. That stated, it’s a compact, virtually claustrophobic sport with solely 4 factions, so I can see how one thing like non-aggression pacts wouldn’t fairly gel.
Talking of non-non-aggression: aggression. Whereas fight is primarily a sport of numbers moderately than ways, with utility and financial system the most important elements, there are some nuances. Stealth, debuffs, ranged and melee items all play their half, with some asymmetry between factions. I can see these things turning into extra pronounced in multiplayer and on the very best difficulties, even when I by no means felt the necessity to grasp it. There’s typically sufficient fantastic tuning and completely different selections elsewhere to maintain your micro-fingers glad, anyway. I discovered ‘operations’ to be very impactful although – schemes you may analysis then deploy at a time of your selecting, to buff or debuff army in whole sectors of the map. You possibly can even have brokers run counter-schemes towards your enemies.
My most important gripe with Spice Wars is the pacing. Whereas the early sport is all busy enlargement and sending your dragonfly-esque ‘thopters to chart the panorama, and the top sport performs host to tense struggles for key territory and the enacting of long-term schemes, the mid sport performs host to tensionless pockets of ho-hummery. That is partially as a result of Spice Wars is sort of a simple sport on its customary settings, and being vigilant and proactive early means your rivals spend a lot of the mid sport enjoying catch up. This, and the mid-tier techs are extra delicate and cumulative in comparison with these on the highest and backside of the timber.
I’m additionally considerably torn between my very own private emotions towards the sport and the way clearly considerate and well-made it’s. Now that I’ve completed reviewing it, I gained’t be enjoying Spice Wars for enjoyable. I’ve hit victories with two of the 4 factions, come shut sufficient with the opposite two, in addition to experimenting sufficient to have had my fill. After CK3 and Stellaris, I discover it onerous to get invested in grand methods that don’t have some form of function enjoying side, though that’s to not say Spice Wars isn’t good at making you are feeling like a serious participant on Arrakis. You possibly can all the time roleplay as ‘man who likes to personal all of the spice’, in fact, and also you’d be properly catered for.
This stated, much less good than excellent continues to be good (wrote the skilled, terribly), and Spice Wars has been a really nice shock total. It’s intricate. It’s polished. It’s properly thought of. I keep in mind within the early 2010’s the place, in case you wished to make a soulless licensed sport, you probably did some form of God Of Warfare ripoff, and the way that progressively acquired phased out for limp flip based mostly ways. What I’m saying is, I don’t assume you make a cerebral, intricate 4X out of cynicism, and this very a lot appears like a sport Shiro wished to make, developments be damned. They did go for probably the most aesthetically boring Baron Harkonnen possible although, whose present incarnation I’ll maintain towards Villenue perpetually. I hope ‘early entry’ means they will return to this idea artwork and never resolve on the objectively worst one, the cowards.