Gaming

Armed Fantasia and Penny Blood double Kickstarter big 2-part interview with Akifumi Kaneko and Matsuzo Machida

We had the fantastic alternative to interview the groups on Armed Fantasia and Penny Blood, religious successors from each Wild Arms collection creator Akifumi Kaneko and Shadow Hearts collection creator Matsuzo Machida.

Each Armed Fantasia and Penny Blood are at present in search of funding on Kickstarter in a “double” crowdfunding marketing campaign, you may learn extra about that right here in our different report. The preliminary funding purpose has been met, however there’s a bunch of stretch targets to be reached.

With out additional ado, listed below are our interviews from each Armed Fantasia and Penny Blood creators:

Armed Fantasia

Area of interest Gamer: How is Armed Fantasia: To the Finish of the Wilderness a religious successor to Wild Arms? What components will followers acknowledge and luxuriate in within the new title?

Akifumi Kaneko: Not one of the story or characters from the Wild ARMs collection might be carried over. Nonetheless, the setting of a wilderness getting ready to destruction, and the story that could be a mixture of Western and Fantasy might be comparable. I’d say my preferences and magnificence as a recreation designer may even be carried over all through the story as nicely.

Why Kickstarter? How lengthy have you ever/the group been making an attempt to make this occur?

Kaneko: We merely wished to make the form of recreation we wished to make. If we wished to group up with a writer, they’d by no means let a plan with 90s type traditional JRPG programs in it come to life.

Plus, we believed that there have been sufficient followers on the market who wished this sort of JRPG. That’s why we determined to go to Kickstarter. That a part of the concept goes again some time. However the precise challenge began a few yr or so in the past.

What makes the protagonist Ingram a “Pathfinder”? How is that this new class of adventurer comparable and but totally different to the Drifters from Wild Arms?

Kaneko: That is merely a distinction in how the translator selected to specific the phrase. In Japanese, we use the time period “”wataridori”” (actually “”migratory fowl””, this time period was utilized in all Wild ARMs video games as nicely). It’s meant to evoke a picture of an adventurer who doesn’t stay in anyone place, who lives free like a fowl.

60 years in the past, there was a fundamental character in a Japanese film that was referred to as “”wataridori””. He was a vagabond who solved the issues of the cities he visited after which would return on his journey. Type of just like the Western film “”Shane””. That’s what I had in thoughts when selecting this title.

The interpretation of “”Pathfinder”” this time round has a really romantic, however highly effective, reassuring really feel to it. I’m fairly keen on it.

That is in all probability a loaded (pun meant) query: what are your favourite weapons or type of weapons?

Kaneko: I’m an enormous fan of revolvers! How they give the impression of being, how the cylinder spins round, the hammer construction. It’s all so cool! After all they’re much less correct than an computerized, and there’s plenty of issues with them. However that’s what makes them cool!

Armed Fantasia

Wild Arms was a post-apocalyptic western story, with out spoiling something what can followers count on from the story in Armed Fantasia? Are there a number of endings, and so forth?

Kaneko: Armed Fantasia isn’t an open-world recreation. However it’s a story-driven JRPG full of my preferences that I’m very pleased with. I really feel like individuals will benefit from the grand story and the hardships and anguish the characters undergo. However much more than that, I believe individuals will take pleasure in watching the characters develop.

There’s positively a cause the sport is ready within the wilderness. The reality and hidden secrets and techniques behind what occurred 1000 years in the past. The six characters that attempt to unravel the mysteries of the large world. That’s Armed Fantasia. Sadly, there aren’t a number of endings deliberate. We’ll do our greatest to be sure that the ending we now have for you is the very best ending we will make, although!

What sort of media, movies and such, influenced Wild Arms and now Armed Fantasia?

Kaneko: There’s plenty of affect from the outdated Wild West reveals I watched as a child. And never essentially Hollywood’s model of the Wild West, however reasonably that of Italy’s Spaghetti Westerns and Westerns from different nations. I believe that’s the place I received the concept of mixing the wilderness with fantasy components.

And naturally, as you may see, Japanese manga, anime and popular culture play an enormous half as nicely. I really like all of them, and have been an enormous fan since I used to be a child. What else…? I really like the primary characters from American comics. Those from approach earlier than those we all know right this moment within the huge profitable motion pictures. However from about 40 years in the past. I’ve all the time regarded as much as these sorts of characters.

I’ve taken all of these issues and blended them collectively. And that’s how I got here up with Wild ARMs and Armed Fantasia.

Whereas “ARMs” modified definition in Wild Arms, they return in Armed Fantasia. I count on particulars are scant to keep away from spoilers however how frequent are they? Are there a number of sorts?

Kaneko: ARMs are developed and created by a corporation that’s making an attempt to regulate the world. They’re referred to as the Order of the Sacred Key. However the precise origin of them is far older, about 1000 years outdated.

The world of the sport is infested with highly effective monsters often known as Anomalies, so individuals use arms to guard themselves from varied threats, together with Anomalies. So ARMs aren’t something particular. In the event you’ve received the cash and components, anybody can get their arms on one… Nonetheless, that’s the place one of many greatest secrets and techniques within the story lies.

So far as what number of sorts there are, every of the six fundamental characters will use a special ARM sort. So it gained’t simply be weapons. We hope you’ll benefit from the varied sorts there are!

Armed Fantasia

Are there any explicit cowboys or Wild West heroes/characters that significantly encourage you, and these video games?

Kaneko: After all! They’re lonely however passionate heroes. At the same time as far-off as I used to be from their roots, watching them overcome hardships had an enormous affect on me.

The eagerness I felt from them is in each one of many characters in Armed Fantasia!

The world map in Armed Fantasia is described as “gigantic” and one gamers can discover. Simply how huge are we speaking?

Kaneko: The world map goes to be gigantic. I need it to be so huge that there isn’t a phrase to specific how huge it’s.

How populated with content material is that this world? Is it extra of a “conventional JRPG” with city hubs scattered all through or extra of a “western” RPG teeming with dungeons, sidequests, and so forth?

Kaneko: We’re creating the sport as a story-driven JRPG, so first we need to be sure that the primary story is full of as a lot content material as we will match.

Nonetheless, since it is a recreation and never an anime or manga, it’s positively vital that the participant be capable to take detours and discover facet quests to take pleasure in. The quantity of dungeons and facet quests that we will put within the recreation positively will depend on how a lot cash we make throughout the crowdfunding section, so please contemplate supporting the marketing campaign!

Wild Arms had an iconic soundtrack – you may hear its affect already in Armed Fantasia. How diverse of a soundtrack can followers count on from Michiko-san and Noriyasu-san?

Kaneko: I’d say we’re anticipating there to be round 50 tracks or so within the recreation. However we really feel that in comparison with previous JRPGs, particularly the Wild ARMs collection, that fifty tracks won’t be sufficient.

In order that’s one other factor that would change primarily based on the crowdfunding section! Please contemplate supporting the marketing campaign!

It’s been a while since your group labored collectively on a title like this, the place there any challenges or new approaches taken with improvement now?

Kaneko: It really hasn’t been that lengthy since I labored with a group. Over the last 15 years, I haven’t been away from recreation improvement. I merely haven’t made any Wild ARMs video games. I really had a time the place I helped develop Versus Motion video games.

And in my case, I additionally work as a state of affairs author for anime. So I suppose throughout that point perhaps I received away from recreation improvement for a bit. However this time round we’ve received the nice individuals at bee tribe working with us, they usually’re a tremendous improvement group. So I really feel like improvement will go very easily, with little to no issues.

Doing recreation improvement by means of crowdfunding is a primary for me, although. Day by day, I maintain discovering new issues. There is perhaps hardships or complicated issues alongside the best way, however because of our help group we’re getting by means of it!

A last request – are you able to share a message to your followers?

Kaneko: Hiya everybody! I’m Armed Fantasia’s Idea Chief, Kaneko. By the possibility of assembly a brand new pal and a coincidental dialog, we now have determined to make a brand new JRPG set within the wilderness for the primary time in 15 years. And we’re doing it by means of crowdfunding, with out the instruction of a writer to assist us.

Making Armed Fantasia is an enormous dream of mine. However we want funding as a way to create it. If any of you on the market have an interest within the title, please, contemplate supporting the marketing campaign! Let’s develop a recreation with a grand story collectively, lets?

Area of interest Gamer: How is Penny Blood a religious successor to Shadow Hearts? What components will followers acknowledge and luxuriate in within the new title?

Matsuzo Machida: First must be the worldbuilding, the place we attempt to shine a highlight on the darkness of recent historical past. One other must be the truth that it’s an RPG with love, tears, and laughter in it. The primary story might be critical, however the characters will every have their very own comical scenes that showcase their uniqueness.

Why Kickstarter? How lengthy have you ever/the group been making an attempt to make this occur?

Machida: I made a decision to strive Kickstarter after being influenced by Kaneko-san from the Armed Fantasia group. His ardour woke up my spirit of journey I wanted to simply accept this problem. The sport is once more set within the early twentieth century, does Machida-san have a fascination with this time interval/type? How has it influenced his work?

I’ve all the time been very on the earth of 100 years in the past, as a result of whereas the identical nations exist in our time interval, their conditions and relationships have enormously modified. It makes our world really feel like a totally totally different planet, which makes an interesting setting for leisure.

Penny Blood returns to Europe and Asia, however america as nicely. How giant of a world can gamers count on – and the way a lot element in every area?

Machida: This is a component of the sport that can largely rely on how profitable the Kickstarter is. If doable, I’d prefer to make the world as huge as doable and each scare and transfer the gamers as a lot as doable.

I get a little bit of a Lovecraft vibe from Penny Blood, identical to Shadow Hearts. What sort of cosmic horror affect can we count on within the recreation’s story?

Machida: I’ve been deeply influenced by Lovecraft ever since I used to be little. His detailed, sober sentences have been laborious for the ten-year-old me to grasp, however I used to be in a position to decipher his world by means of mustering up all of the creativeness I might. The numerous traumas I gained from that additionally lurk inside Penny Blood.

Speaking about Lovecraft – perhaps an unfair query however what’s your favourite Eldritch monster?

Machida: The creatures of Innsmouth. The primary time I encountered them was in a novel by Kaoru Kurimoto referred to as Makai Suikoden. Creepy fish individuals seem in that novel, and studying that the concept had come from The Shadow over Innsmouth is what made me hunt down the unique and get into Lovecraft.

One other Lovecraftian theme is shedding your sanity, and sanity factors are again. Are you able to speak about this method and the way it impacts gamers on their journey?

Machida: Sanity Factors are distinctive in Penny Blood in that gamers don’t lose management even after they go berserk throughout battles. When characters lose their sanity, they achieve assault boosts and turn out to be ready to make use of new expertise that they’ll’t use when sane.

It’s dangerous, although – going berserk additionally leaves characters broad open and prevents them from defending or escaping. We name this method of dancing between the road of sanity and insanity “Melees of Insanity”. In Penny Blood, the true battle begins when you go berserk.

The protagonist, Matthew, looks like an anti-hero, or a tortured soul. Does this have an effect on how he performs, or gameplay?

Machida: Sure. Matthew has the facility to make use of fusion, however he additionally has regular feelings identical to we do. He has his personal weaknesses and psychological scars. And there might be enemies in Penny Blood who attempt to make use of these weaknesses. By the gameplay, the participant might want to discover Matthew’s thoughts and purchase new fusion monsters in order that Matthew can achieve the facility to face as much as these foes.

Whose thought was it to make the Fight Ring within the unique Shadow Hearts? Is the Psycho Sigil battle system comparable?

Machida: I’m the one who got here up with the concept for the Judgment Ring. My outdated writer at present owns the patent to it, however in Japan, my title is listed because the inventor of the patent. I additionally got here up with the concept for the Psycho Sigil this time round as nicely.

Each programs management equally, however they’re really fairly totally different. The Psycho Sigil isn’t only a circle – it offers me the flexibility to specific issues and new methods of taking part in that I couldn’t earlier than. I’m considering of displaying off one in every of its prospects quickly, with the hyperlink combo system.

The fusion idea returns in Penny Blood, the place Matthew can remodel and struggle monsters. How have the fusion mechanics/ideas modified or been refined?

Machida: I designed fusion monsters primarily based on demons in my earlier recreation, however for Penny Blood I went for knights as a way to depict the sacred nature of heroes of legend. They aren’t simply knights, although… They’re ghost knights.

I actually put lots of work into their designs. They’re meant to be darkish ghost knights who’ve equal helpings of favor and creepiness.

Avoiding spoilers, how darkish can followers count on the story in Penny Blood to get?

Machida: Effectively… In Penny Blood, I intend to depict each psychological worry that stems from the mysteries behind the incidents in addition to visible worry that stems from the grotesque. Components of this stuff will assault Matthew all through the story.

As you play the sport, I need to make you say issues like “Wait, I believe I simply noticed one thing again there!” or “What did I hear simply now?”

It’s been a while since your group labored collectively on a title like this, the place there any challenges or new approaches taken with improvement now?

Machida: The Double Kickstarter marketing campaign is a large new problem for me. This time, I don’t need to hearken to any particular individual… I simply need to make what WE need to make.

My group and I imagine that what the followers actually need is a recreation filled with all of the issues we’re keen about. We’re all actually working laborious to make it a actuality.

A last request – are you able to share a message to your followers?

Machida: The Double Kickstarter marketing campaign is an enormous problem I’ve taken on together with Kaneko-san from Armed Fantasia. It’s a troublesome however wonderful journey that my group and I’ve embarked upon.

Day by day, we’re having fun with our work in addition to the joy that comes from one thing like this. Please give us your help in order that each groups can create a tremendous recreation!

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